SimpleHarvest — auto farmer

The farmer your server won't feel.

Keepers harvest, collect, cull and sell for your players. Every speed claim on this page is a measurement.

$12.99one-time
  • 21 ns to find a keeper among 250,000
  • 38 plugins it works with
  • Paper & Folia, 1.21 → 26.x
The keeper's window in game: its store of wheat, carrots, potatoes and more, with buttons to sell, take experience, see statistics, manage the crew, change settings and read the journal.

The keeper's window, drawn from the game's own textures and the plugin's own menu file — point at a slot. Behind it, a crop that would ripen within the keeper's reach is harvested instead: it starts over, the store goes up, and no item ever drops.

Fit check · four questions

Will it fit your server?

Four taps, and you see what you would set — or, honestly, why it wouldn't fit. Nothing is stored.

Place a keeper. It farms.

Place it

/harvest place or a keeper egg, in land the player may build in. Price, refund and limit are yours to set.

It works the land

Within its reach, never into a neighbour's claim: it harvests what ripens, gathers what drops, culls what you allow.

Sell, level up, take out

Sell everything or let it sell itself, buy levels for more room, take a stack out — with a crew you trust.

A keeper that farms. Or players who keep farming.

One setting decides — for everybody, or for each owner.

Everything a farmer should do, and what you'd ask for next.

Selling, taxes, levels

Auto-sell, a tax that leaves the economy, levels with more room and your commands on each one.

selling.tax-percent · keeper.levels

Culling and experience

Kills the mobs you name, spares breeding pairs, banks the experience. Stacked mobs count right.

/harvest toggle cull

A crew, with roles

Eight permissions and roles you define. Claim members get a role the moment they join the land.

crew.land-members-role

Rules in one line

holding('#minecraft:hoes') and player.level >= 10 — who may place, sell or level up.

rules.yml

Set up in game

Every connection it found, which it took when there are two, one click to save — applied at once.

/harvest setup

Statistics and a journal

Eight lifetime figures per keeper, and a journal of who sold, took or changed what.

journal.keep-days

A look the owner picks

A villager in any profession, a glowing fox, an NPC in their own skin, a model, a piece of furniture.

keeper.body.looks

Several servers, one network

Limits, lists and placeholders count every server. With Redis, admins act on keepers anywhere.

network.enabled

New land, new keeper

A free keeper in every new claim, island or town, if you want one.

placing.on-new-land

Placeholders

Keepers, store and capacity across every server, for scoreboards and tab lists.

PlaceholderAPI

Their colours. Their language.

Every window is a file in menus/ that your server can redesign. Each player picks one of six palettes for themselves — and the plugin speaks fourteen languages.

The Sell everything button's tooltip, in the chosen palette.
The plugin's sale message in all fourteen languages, as it appears in the game's chat.
The same sale, as fourteen servers' chats would show it.
Measured, not promised

Numbers, instead of adjectives.

From the project's own benchmarks — the median of three runs after a warm-up — each written down with how it was taken.

SimpleHarvest — measured
Which keeper sees this block? · 250,000 keepers21 ns0 B
Same question · 1,000 keepers11 ns0 B
Storing a harvest (one atomic add)7–9 ns0 B
Is that block in the keeper's own claim?45 ns190 B
A save cycle, 500 keepers · off the main thread8 msasync
Loading 100,000 keepers at startup167 ms
Memory per keeper holding 3 kinds722 B
18 nsto find the keeper for a growing crop
9.0 µsasking every keeper instead
6.9 MBof memory for all of them
17 msto load them at startup

Measured at 1,000, 10,000, 50,000 and 250,000 keepers; sizes in between are drawn between those points. Memory assumes three kinds of crop per keeper.

SimpleHarvest's indexasking every keeper
Asked on every crop growth near a keeper. At 250,000 keepers the index answers 16,332 times faster.

Works with what you already run.

38 plugins, each optional and found by itself. With two of a kind, /harvest setup asks which to use.

Runs on, and stores in

Side by side

SimpleHarvest and uxmFarmer

Only what each product states on its own public page.

Feature SimpleHarvest uxmFarmer logo, blurreduxmFarmer
Price$12.99 one-time$14.99
Languages14English, Spanish, Portuguese, German, Russian, French, Turkish, Polish, Chinese, Italian, Dutch, Vietnamese, Japanese, Korean2English, Turkish
Minecraft versions1.21 → 26.x2,014 API calls checked against 14 Paper versions1.21.4 → 26.2
Paper and Folia✔ Both✔ Both
Performance figures published✔ Measured, on this pageNot published
Bring your uxmFarmer keepers over✔ One commandstock, crew, levels and experience; a dry run first—

uxmFarmer's figures are from its BuiltByBit page, read on 2 October 2026. Its logo is blurred on purpose: this table is about features, not branding.

20% off

Coming from another farmer plugin?

Every keeper, its stock, crew and levels come across with one command — a dry run first. Show us your other farmer's license on Discord, and SimpleHarvest is 20% off.

Claim it on Discord
console — a real server's uxmFarmer data

    

A farmer touches money. It's tested like it.

Your economy runs through it, so it is tested against the plugins your server already uses.

657automated tests, all passing
27live test scenarios on Leaf and Folia
5rounds of code review
34plugins' newest builds link-checked

Run live against the real builds of

  • SuperiorSkyblock2 2026.2
  • GriefPrevention
  • Towny
  • WildStacker 2026.2
  • RoseStacker
  • Vault + EssentialsX
  • PlayerPoints
  • CoinsEngine & ExcellentEconomy
  • ExcellentShop 5
  • Citizens
  • FancyNpcs
  • ZNPCsPlus
  • BetterModel
  • DecentHolograms
  • HologramLib
  • CraftEngine
  • PlaceholderAPI
  • MariaDB + Redis networks
  • Folia 26.2

Every money and item path — selling, buying levels, withdrawing, handing over, culling stacked mobs — is exercised with bots as players, on Leaf, Paper and Folia.

From the makers of MirageRoster

From the studio behind MirageRoster.

MirageRoster, our fake player plugin, holds five stars from every review it has received.

5.0MirageRoster on BuiltByBit

Questions server owners ask

Which server software does it run on?

Paper and every server built on it — Purpur, Leaf, Folia and the like. Still on Spigot? Moving to Paper is a jar swap; your worlds and plugins stay.

Which Minecraft versions?

1.21 through 26.x, on Java 21 or newer. Every call it makes into the server was checked against fourteen Paper versions, from 1.21 to 26.3.

Will it lag my server?

A harvest is a cancelled growth, not a dropped item, and finding the keeper for a crop takes about 21 nanoseconds even with 250,000 keepers. Saving happens off the main thread. The numbers, and how they were taken, are in the performance section.

Do I need MySQL?

No. It uses SQLite out of the box. MySQL or MariaDB is only needed when several servers share keepers as a network; Redis is optional on top of that.

Can players keep harvesting by hand?

Yes. Set keeper.harvest to drops and crops ripen for players and farms to break, with keepers gathering what falls — or to player-choice and each owner decides.

Can I change the menus and messages?

Every menu is a file in menus/ — slots, items, item models, sounds and text — and every message is in a language file. An empty message is never sent.

How do I move from uxmFarmer?

Stop the server, remove uxmFarmer's jar, start with SimpleHarvest and run /harvest admin import uxmfarmer. It shows what it would bring over and changes nothing until you add confirm. Running it twice imports nothing twice.

Where do I get help?

On our Discord: open a ticket and we answer there.

One last question

Is your server ready for a farmer it won't feel?

SimpleHarvest — auto farmer $12.99 one-time
  • Paper and Folia, Minecraft 1.21 → 26.x
  • 38 plugins it works with, 14 languages
  • One command to bring your uxmFarmer keepers over
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