Keepers harvest, collect, cull and sell for your players. Every speed claim on this page is a measurement.
The keeper's window, drawn from the game's own textures and the plugin's own menu file — point at a slot. Behind it, a crop that would ripen within the keeper's reach is harvested instead: it starts over, the store goes up, and no item ever drops.
Four taps, and you see what you would set — or, honestly, why it wouldn't fit. Nothing is stored.
/harvest place or a keeper egg, in land the player may build in. Price, refund and limit are yours to set.
Within its reach, never into a neighbour's claim: it harvests what ripens, gathers what drops, culls what you allow.
Sell everything or let it sell itself, buy levels for more room, take a stack out — with a crew you trust.
One setting decides — for everybody, or for each owner.
Auto-sell, a tax that leaves the economy, levels with more room and your commands on each one.
selling.tax-percent · keeper.levelsKills the mobs you name, spares breeding pairs, banks the experience. Stacked mobs count right.
/harvest toggle cullEight permissions and roles you define. Claim members get a role the moment they join the land.
crew.land-members-roleholding('#minecraft:hoes') and player.level >= 10 — who may place, sell or level up.
Every connection it found, which it took when there are two, one click to save — applied at once.
/harvest setupEight lifetime figures per keeper, and a journal of who sold, took or changed what.
journal.keep-daysA villager in any profession, a glowing fox, an NPC in their own skin, a model, a piece of furniture.
keeper.body.looksLimits, lists and placeholders count every server. With Redis, admins act on keepers anywhere.
network.enabledA free keeper in every new claim, island or town, if you want one.
placing.on-new-landKeepers, store and capacity across every server, for scoreboards and tab lists.
PlaceholderAPIEvery window is a file in menus/ that your server can redesign. Each player picks one of six palettes for themselves — and the plugin speaks fourteen languages.
From the project's own benchmarks — the median of three runs after a warm-up — each written down with how it was taken.
Measured at 1,000, 10,000, 50,000 and 250,000 keepers; sizes in between are drawn between those points. Memory assumes three kinds of crop per keeper.
38 plugins, each optional and found by itself. With two of a kind, /harvest setup asks which to use.
Only what each product states on its own public page.
| Feature | uxmFarmer |
|
|---|---|---|
| Price | $12.99 one-time | $14.99 |
| Languages | 14English, Spanish, Portuguese, German, Russian, French, Turkish, Polish, Chinese, Italian, Dutch, Vietnamese, Japanese, Korean | 2English, Turkish |
| Minecraft versions | 1.21 → 26.x2,014 API calls checked against 14 Paper versions | 1.21.4 → 26.2 |
| Paper and Folia | ✔ Both | ✔ Both |
| Performance figures published | ✔ Measured, on this page | Not published |
| Bring your uxmFarmer keepers over | ✔ One commandstock, crew, levels and experience; a dry run first | — |
uxmFarmer's figures are from its BuiltByBit page, read on 2 October 2026. Its logo is blurred on purpose: this table is about features, not branding.
Every keeper, its stock, crew and levels come across with one command — a dry run first. Show us your other farmer's license on Discord, and SimpleHarvest is 20% off.
Claim it on DiscordYour economy runs through it, so it is tested against the plugins your server already uses.
Every money and item path — selling, buying levels, withdrawing, handing over, culling stacked mobs — is exercised with bots as players, on Leaf, Paper and Folia.
MirageRoster, our fake player plugin, holds five stars from every review it has received.
Paper and every server built on it — Purpur, Leaf, Folia and the like. Still on Spigot? Moving to Paper is a jar swap; your worlds and plugins stay.
1.21 through 26.x, on Java 21 or newer. Every call it makes into the server was checked against fourteen Paper versions, from 1.21 to 26.3.
A harvest is a cancelled growth, not a dropped item, and finding the keeper for a crop takes about 21 nanoseconds even with 250,000 keepers. Saving happens off the main thread. The numbers, and how they were taken, are in the performance section.
No. It uses SQLite out of the box. MySQL or MariaDB is only needed when several servers share keepers as a network; Redis is optional on top of that.
Yes. Set keeper.harvest to drops and crops ripen for players and farms to break, with keepers gathering what falls — or to player-choice and each owner decides.
Every menu is a file in menus/ — slots, items, item models, sounds and text — and every message is in a language file. An empty message is never sent.
Stop the server, remove uxmFarmer's jar, start with SimpleHarvest and run /harvest admin import uxmfarmer. It shows what it would bring over and changes nothing until you add confirm. Running it twice imports nothing twice.
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